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INTERACTIVE

 
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OUR WORK

Visumotus Interactive has many contributions to projects reaching far overseas and stretching across many growing industries. The Events, Game Development, and Creative Arts sectors are where we are using the latest skills, technology and software and have been able to be limited only to imagination; bringing ideas to life. 

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EVENTS

"For every stage of events, we're all ready with years of experience and dedication to bring your vision to reality"

Design and Fabrication

AV Installations 

Management Services

Equipment Hires 

Our teams  set of skills across a range of mediums, taking ideas into technical drawings and engineering plans too large format printing and foam sculpting and more

Visumotus combines top of the line equipment, software and technology with easy and efficient service too provide any scale of unique one of a kind installations for your audiences to enjoy.

From artist and stage management all the way to site plans and power distribution, Visumotus has an experience to assist events in pre-production and production to ensure successful cohesive events.

We have access to a wide range of high powered laser projectors, moving head and par can lighting, full colour lasers, sound systems, decoration, and infrastructure e.g. trussing or scaffolding and technicians on hand

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GAME DEVELOPMENT

"In the world of game development, there is no boundaries and together, we can redefine storytelling"

Preliminary Design & Planning

Programming

Modelling and Design

Producing and Packaging

Whether an existing project or starting from scratch, Visumotus Interactive can assist in outlining functional specifications and game design documents exploring all means necessary to achieve your desired game, application or software.

From coding, blueprinting, networking and big fixing,  our developers proficient in working across multiple coding languages (Python, C++, C#) and game engines (Unreal Engine, Unity) that have produced applications in AR, VR, PC, even Apple and Android mobile.

For any application our 3D artist can in house produce any of you wildest dreams into a game ready state. Utilizing a range of pipelines to achieve the desired fidelity of your game or application, our artists strive and settle for nothing less than perfection.

A complex overlooked process, successfully producing and packaging games and applications is a extensive and necessary part is ensuring usable products are easily and efficiently distributed to the market with maximum impact and visibility

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CREATIVE ARTS

"When creating interactive art, sculptures and installations, imagination is the biggest asset to resonate with hearts and minds worldwide"

Concepting and Prototyping

From visionary designs to meticulous planning and flawless fabrication, we turn dreams into awe-inspiring realities. An overlooked aspect of the creation process, our dedicated team strives to ensure the highest efficiency and quality is achieved with everything we do.

Designing, Planning and Fabrication

Only limited by imagination, Visumotus Interactive pushes boundaries and shatters what seems to be impossible. Through bridging the latest technologies and softwares, we have the ability to grasp and convey specific ideas and concepts through interactive art systems and technologies.

Management and Operation

With our procedural approach to management, we ensure seamlessness across all areas and any type of operation, from a 10 minute show, to permanent installations, our Creative Arts specialist have the skill to bring you one of a kind visions into reality.

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OUR TEAM

VISUMOTUS INTERACTIVE

VISION IN MOTION

A fusion of the latin words "Visum" (meaning Vision) & "Motus" (meaning Motion) - Visumotus signifies our motto “Vision in Motion”. Combining advanced technologies and the latest software's to create captivating visionary experiences.
 

Visumotus Interactive is an Australian based company providing creative and technical services and solutions to both National and International clients in the events, game development and creative arts industries. 

 

With a focus on advancing technologies and the latest software capabilities, we like to break down what appears to be impossible to achieve an exciting new reality.

Visumotus Interactive has a focus of easiness and positivity with all our working relationships in order to achieve the best desired outcomes - we love a challenge and are always pushing the boundaries to exceed our clients visions

Visumotus Interactive began as a combination of 3 entities:

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Prouwl 

D25

Warped Motion

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Prouwl

Warped Motion

D25

Noel "Prouwl" originated as a 3D Motion graphic studio based in Sydney in 2015. He's a true creative who strives to connect you to your audience using the highest quality content to transform your ideas into reality.

Noel brings an unparalleled level of industry experience to the Visumotus Interactive team - completing 365 "Daily Renders" throughout 2017, his efficiency and skill has put himself in a league of his own contributing visual creations to huge scale projects such as Vivid, Sydney Olympic Games, Future Music Industry Network, and a multitude of other events.

Conor founded Warped Motion towards the end of 2018, which started as 3d motion graphic studio and fronted his skills for 3d content creation for the events industry; providing stage designs, marketing material, and 2D / 3D projection mapping for a multitude of clients.
Propelling further towards game development and interactive art, his skills have further rapidly developed and been encouraged leading him to take on a large variety of roles within Visumotus Interactive, running and managing visual production and content creation from a variety of events and projects across Australia and abroad.

Tyler has a significant experience organizing, facilitating and delivering festivals and events; engaging in artist booking and management, volunteer coordination, production management, logistics and much more regarding events. This, combined with being a sole trading Motion Graphics Generalist, gave him the perfect platform to begin working in festival stage and visual production. From this, Tyler had experience with stage designing and building, projection mapping & content creation, CNC and CAD/CAM, and real-time VFX. This has spilled over into game design, using mostly Unreal Engine, focusing mostly on technical art, VFX, world building, modelling, texturing, and back-end functionality.

Visumotus Interactive Pty Ltd

+61 420 542 268 - Lismore, AUS (AEDT)
+61 450 220 554 - Sydney, AUS (AEDT)

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© Visumotus Interactive Pty Ltd

 
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